The Video Game Theory Reader (Taschenbuch)
von Mark J. P. Wolf


 
Synopsis:
The Video Game Theory Reader brings together exciting new work on video games as a unique medium and nascent field of study - one that is rapidly developing new modes of understanding and analysis, like film studies in the 1960s and television studies in the 1980s. This pioneering collection addresses the many ways video games are reshaping the face of entertainment and our relationship with technology. In the volume, leading media studies scholars develop new theoretical tools and concepts to study video games. Drawing upon examples from a number of popular games ranging from Space Invaders to Final Fantasy , the contributors discuss the relationship between video games and other media; the shift from third- to first-person games; gamers and the gaming community; and the important sociological, cultural, industrial, and economic issues that surround gaming.

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Siehe auch folgende Artikel:
Trigger Happy: Videogames and the Entertainment Revolution von Steven Poole
Half-Real: Video Games Between Real Rules and Fictional Worlds von Jesper Juul
The Medium of the Video Game von Mark J. P. Wolf
Rules of Play: Game Design Fundamentals von Katie Salen
Mehr zu  Video Games,  Pop Culture,  Video & Electronic Games,  General Broadcasting,  Anthropology,  Social Sciences,  Media Studies,  Research,  Sociology,  Social Theory
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